Tuesday, 10 December 2013

GUI

The next step for me was to implement some sort of GUI for the player. I used C#s OnGUI class for this and created boxes which included labels displaying variables, here is the first version:


What I have forgotten to show in previous posts is that I managed to implement a simple "Blaster" type weapon which destroys the enemies on collision. That is why you can see the term "Blaster".

I continued hard work for a few hours after this and fiddled with a few different Ideas until I came out with this for the next level of my GUI:
Now currently the added buttons do nothing, but when I go further into this in the next few hours I expect to have a new weapon for the player to use and a new ability. Both of these will cost the player Gold which they earn from destroying the falling Missiles.

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